Category Archives: 3D/if

Implementing an IF interface in 3D

Most of today’s graphical adventure games eschew text input and output for more streamlined, symbolic interfaces and visual feedback. The typical IF game is somewhat unique these days in that it relies entirely on text for both purposes. There are advantages and disadvantages to each interface type, but what I want to know is, could a hybrid IF-like interface work in a 3D graphical game?

Rather than going into the why, I thought I’d discuss the what, so at least you’ll have an idea what I’m talking about and how it might work. Cue the screen shot.

This is a shot of the kitchen, which is still a work in progress. The cupboard is to the left, a table is straight ahead, and a locked [More...] Read the rest

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Catching up with Vespers

Although The Monk’s Brew is a new blog, I’ve been blogging for some time on my progress with Vespers over at GarageGames.com, the makers of the 3D engine I am using (Torque Game Engine). I thought the beginning of this blog would be a good place to collect those initial reports, in case anyone would ever care to go back and review my development process and progress. All new blogs from this point will be posted here on TMB. Here are the links to the blogs, in chronological order:

Chasing Windmills?
11/8/05
In which I first discuss my decision to pursue a hybrid of interactive fiction and a first-person 3D engine.

“Vespers3D”
12/30/05
In which I discuss my initial attempts at creating a text [More...] Read the rest

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