A couple of indie games that have been in development for some time are nearing completion. I’m jealous. I’ve also really been looking forward to both, so I’m also very happy.
I’ll talk about one of them later, but one I’d like to mention now is The Path, a game by Tale of Tales. I’ve discussed this title briefly in the past, but I’ve been following it for quite a while. These are the folks that made The Graveyard, the art title about an old woman in a cemetery that generated a lot of discussion on the tubes about games as art, and challenged people’s assumptions about what technically constitutes a “game.”
From what I’ve seen so far it appears likely that [More...] Read the rest
Also posted in games as art
Generally speaking, this is a good time to be an indie game developer. There are scores of inexpensive development tools and environments to choose from, many potential opportunities and channels for marketing and sales, and a number of great online communities for discussion and support. It’s tough to make it as a full-time job, though. A few individuals or groups have done consistently well over the years, and of course there are the recent stories like Braid making everyone drool over the possibility of big-time success even for small developer groups. But for the most part, it’s incredibly tough to find that sweet spot of just enough critical and financial success.
Take the story of Mousechief’s Dangerous High School Girls in Trouble, for instance. [More...] Read the rest
This game has topped my list for Most Anticipated Seriously Beautiful Game for some time now. Amanita Design is a small group of indie game developers responsible for some very cool, short point-and-click Flash games in the past: Samorost1, Samorost2, and Questionaut, which was nominated for a British Academy Award. Hell, they’ve even made a short little adventure for a band I’ve enjoyed listening to in the past, The Polyphonic Spree, which includes some previously unreleased music. In each case, the recognizable artwork is beautiful, the gameplay is light and engaging, and the accompanying music and sound effects are charming.
For a while now they’ve been bringing this same style to a full-length adventure, Machinarium, which is an IGF finalist [More...] Read the rest
Aaron Reed has written some pretty fine IF. Gourmet was one of my favorites from the 2003 IF Comp, just a lot of fun to play. It even has its own theme song (judge for yourself). And of course there’s Whom The Telling Changed, which received much well-deserved recognition and was a finalist in 2006 at the now-defunct Slamdance Guerrilla Gamemaker Competition. I also see that Aaron was interviewed back then for Get Lamp, Jason Scott’s (hopefully) upcoming documentary on text adventures.
He also lives about ten minutes away from my house. We met a couple of times at the quarterly Utah Indie Gamers Night, and he’s a pretty fascinating guy.
Aaron is about to launch his epic new work of [More...] Read the rest
As many folks in the blogosphere have duly pointed out, the end of one year and the start of another is usually accompanied by a proliferation of lists. Best of this, Top Ten of that, and so on. A couple of these that have particular interest to me are Game Tunnel’s Top Ten Indie Games of 2008 and GameSetWatch’s 20 Best Freeware Adventure Games of 2008.
Throughout the year I generally try to keep track of which games are making news in the indie gaming world, but it’s still interesting to see GameTunnel’s list to find out just how closely I’ve been paying attention. As it turns out, I’ve only even heard of 7 of their top 10 — I hadn’t seen or read [More...] Read the rest