Category Archives: interactive fiction

A Moment To Pause and Catch My Breath

Well, that was a bit longer hiatus than I was expecting, but there you have it. It was quite a July and August. Mixed in with an impossible workload, particularly in August, was a couple of vacations (including an awesome backpacking trip to Yosemite National Park, which required more preparation than I had expected) and a big deadline. Yeah, that deadline. It’s amazing, particularly without having children, how easily free time can get sucked away before you realize it. So just about every spare minute I could find was spent working on my presentation, which has left very little time for any Vespers work recently.

I’ve given a lot of scientific talks and lectures before, and it’s pretty rare to have to prepare my [More...] Read the rest

Also posted in game design | 4 Responses

Gulp

This, to be perfectly honest, isn’t something I ever expected to see.

It certainly does make it real. I was hoping to put together something like a panel discussion to take some of the pressure off, but that turned out to be more complicated than I thought. So there it is, and here I am, all jittery and uneasy two months in advance and hoping that I can come up with enough interesting material to justify this trust I’ve been given.

The AGDC Game Writers Summit web page has been updated with most of the sessions, so I have been able to glance at some of the company I have been placed in. Looks like there are some big designers and writers from Valve, [More...] Read the rest

Also posted in game design | 5 Responses

IF@AGDC

So apparently the powers that be at the Austin GDC were curious enough about modern interactive fiction to give it the floor (part of it anyway), for a few minutes at least. I received notice the other day that my proposal for a talk on “game design innovations in IF” was accepted for presentation during the Game Writers Summit. I’m pretty happy about that, especially considering that last year I found the Game Writers Summit to be the most interesting part of AGDC. I’m curious to see how many people are intrigued enough by the topic to attend. I’m hoping it’s more than four.

Of course, the e-mail notice was soon followed by one of those “Oh shit” moments. I suppose this means I actually [More...] Read the rest

Also posted in game design | 2 Responses

Deadlines Are Just Rough Guesses, Anyway

So a couple of deadlines have been extended, much to my relief. Perhaps.

The deadline for IndieCade, the annual independent games festival/competition, was extended from April 30th to May 15th. This is good because I really had no chance of having something close to submission-worthy by the end of April. It’s still up in the air if I can have the demo ready by the 15th, but at least I’ll have another shot.

Additionally, the submission deadline for the Austin GDC conference (for presentations) was just extended from today to Wednesday, May 13th. I’ve spoken with a couple of people about a presentation already, and I’ve prepared a draft of my abstract, so the extension will allow me/us to edit and refine it a [More...] Read the rest

Also posted in miscellaneous | 2 Responses

XYZZY Awards Tomorrow


Just a quick reminder that this year’s XYZZY Awards for interactive fiction will be announced tomorrow, Saturday, March 14th, at 3:00 PM Eastern time. As usual, the format will be a gathering on ifMUD (http://ifmud.port4000.com), so head on over and get yourself an account if you don’t have one already.

Come drop by and enjoy the ceremonies!

More info about the XYZZY’s can be found here.

UPDATE: The awards ceremony will be rescheduled…at a date to be determined. Check the XYZZY site for further information.

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