This week’s changelog covers more work transitioning from the first cutscene to Act 2, including the ability to skip the cutscene and advance directly to Act 2. It’s amazing how many different things you need to account for in those circumstances — stopping audio and animations, making sure all scheduled events are cancelled, and so on. I’m sure I missed something in there. I also now have separate scripts for all of the Church items, including datablock and object initialization, as well as doMethod scripts. This was done because the Church objects change from Act to Act, and it’s easier to separate them from the rest of the objects to keep better track of them. We also have a few new models to play with, [More...] Read the rest
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