========= CHANGELOG =========
One week period leading up to 2014-04-28:
– Continued reorganizing code to account for Act 2 material
– Created new game object (objGame) to handle some game initialization routines, variable initialization, and Act setups
– Reorganized the NPC startup and spawn routines to account for Act 2
– Moved setup routines from doScene() into objGame and AIPlayer for better organization
– Began introducing changes to the Church items for Act 2 with code reorganization
– Reorganized Acts to include 1.5 (1st cutscene), 2.5 (2nd cutscene), and 4.25/4.5/4.75 for the three stages of Act 4
– Working on adding new version of biteMatteo with collision box (NR)
– Began work on fourth devil arm (NR)
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