Summary
Well, it’s been a little bit since the last update, hasn’t it?
Work has been somewhat slow lately, owing to several things. A week of vacation was followed by a week of work-related travel, so not a lot of progress was made over that time. We did accomplish a few things; NR finished his work on the last two holy water rmodels (“dull” and “boiling”), and passed them on to me for implementation, so at this point all holy water versions are complete and functional. The “dull” version was a bit challenging because I wanted the water to appear cloudy, and that isn’t an easy thing to do in Torque. The solution that worked best was to create underwater smoke emitters, which was effective [More...] Read the rest