Although I’m still implementing material for Act 2 in Vespers, I’ve been working with NR on creating some of the new material for Act 3. In Act 3, there is considerably more action, and the story branches out in a couple of potential directions. There are a set of interactions and events that occur inside the monastery, and others that occur outside the monastery, where the player had not been able to venture before in Acts 1 and 2.
In reviewing the interactions and events for Act 3, I referred back to the design document I made, which I discussed a while back in another post. In so doing, I began to think about storyline issues I hadn’t considered before.
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