Monthly Archives: November 2008

How Iggy Got His Groove Back

(or, The End of November Vespers Thing)

Good grief, another month come and gone already? November was a crazy month, I have to say. A lot of business travel, including a trip to Atlanta and not one, but two trips to D.C. — at one point, I was having trouble remembering what city I was in and what day it was. But while you might think that Vespers development would slow as a result, in fact this past month turned out to be incredibly productive. One of the most productive in a long time, actually. We’re finally beginning to see the fruits of our transition to new animators and a new animation system, and I’m expecting that this will be the start of a series [More...] Read the rest

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Tale of Tales Goodies

Tale of Tales is the Belgian group led by Auriea Harvey and Michaël Samyn that brought us the thought-provoking poetic “art game” (for lack of a better term, I suppose) The Graveyard. It was an intriguing piece that generated a lot of discussion around the tubes, much of which was unfortunately negative because many people didn’t quite get that it doesn’t fit the traditional definition of “game”. It was also created with the Unity engine, a very cool 3D game engine/development tool that runs primarily on Macs, and which I came very close to using for Vespers. In any case, I thought it was a worthwhile experiment and I have a lot of respect for what these folks are trying to do.

Of [More...] Read the rest

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IFComp08: The Results Are In

The voting ended yesterday, and the results have been tallied. The winner of this year’s IFComp is Violet, by Jeremy Freese – an excellent piece which I thought was well-constructed, well-written, and entertaining. The top ten finishers in the Comp are as follows:

  1. Violet
  2. Nightfall
  3. Everybody Dies
  4. Afflicted
  5. Piracy 2.0
  6. Snack Time!
  7. Opening Night
  8. April in Paris
  9. A Date With Death
  10. Berrost’s Challenge

Overall, I thought the competition had some good entries — some really creative ones like Violet and Buried in Shoes, and some traditional ones with good puzzles and engaging writing like Nightfall, Piracy 2.0, and April in Paris. I also enjoyed some of the more lighthearted entries such as Recess At Last and Snack Time! I think there [More...] Read the rest

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IFComp: Final Capture

With the IFComp voting period about to end, I’ll now finish up with the last batch of entries. Here once again I present my initial impressions of each game’s opening (introduction, “About” screens, and the first location or moves), summarized by the Capture Score from 1 (intriguing; a definite play) to 4 (dreadful and forgettable). Just a reminder, no spoilers here, just early impressions.

The final games covered here include “Buried in Shoes”, “A Martian Odyssey”, and “Freedom”.

“Buried in Shoes”, by Kazuki Mishima

As far as I know, Mishima has written only one IF game prior to this Comp, the short but poetic “Somewhere.” I don’t know quite how successful it was as an “interactive poem”, particularly given how short [More...] Read the rest

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IFComp: Slow Capture

Only seven games left to go, and three days left in the Comp. So time to start wrapping things up with the penultimate batch of entries, as I review my initial impressions of each game’s opening (introduction, “About” screens, and the first location), summarized by the Capture Score from 1 (intriguing; a definite play) to 4 (dreadful and forgettable). Just a reminder, no spoilers here, just early impressions.

Games covered here include “The Hall of the Fount of Artois”, “Riverside”, “Magic”, and “The Lucubrator”.

“The Hall of the Fount of Artois”, by Simon

The last of four Windows-only games in the IFComp. I’m a Mac user, so I’ll have to find out after the final Comp votes are tallied to [More...] Read the rest

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