Monthly Archives: June 2009

Priceless Memories, Now Just 99¢

I was a child of the late 70s and early 80s, and personally I think it was a great time to grow up. I was 10 years old when Star Wars was released. Could that have been timed any better? Plus, even though I had to be subjected to disco, I wouldn’t actually start developing a taste for music until the fad had long passed. I didn’t think I watched that much TV back then, but looking back at the top shows of 1978 (Laverne and Shirley, Three’s Company, Mork and Mindy, Happy Days, and What’s Happening!), I guess I did considering I knew them all, and many more, pretty well. (Speaking of which, you mean to tell me “Soap” never got higher than #13? [More...] Read the rest

Posted in miscellaneous | 6 Responses


So apparently the powers that be at the Austin GDC were curious enough about modern interactive fiction to give it the floor (part of it anyway), for a few minutes at least. I received notice the other day that my proposal for a talk on “game design innovations in IF” was accepted for presentation during the Game Writers Summit. I’m pretty happy about that, especially considering that last year I found the Game Writers Summit to be the most interesting part of AGDC. I’m curious to see how many people are intrigued enough by the topic to attend. I’m hoping it’s more than four.

Of course, the e-mail notice was soon followed by one of those “Oh shit” moments. I suppose this means I actually [More...] Read the rest

Posted in game design, interactive fiction | 2 Responses