Monthly Archives: January 2014

Comments on Changelog 2014-01-20

The main theme in the last couple of changelogs has been “entering” and “exiting”.

In Vespers, there are several objects that act as traditional interactive fiction-style “supporters” and “containers” — that is, objects that allow you to mount them (supporters) or enter them (containers). These would be objects like chairs, benches, and beds. The latter is particularly important for Vespers, but either way if we’re going to include objects like these in the 3D world, there should be a process in place for sitting and lying down, even if it’s not crucial for the completion of the game. Without that, the world would just seem too non-interactive and uninviting.

In text, the process of mounting or entering objects is fairly straightforward, and is [More...] Read the rest

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Changelog 2014-01-20

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CHANGELOG
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Week of 2014-01-20:
- Finished implementing code to SIT the player in a chair, and to get up from the chair, with animation
- Mapped the SIT command to the ENTER action ($vENTER)
- Implemented the SIT/ENTER action for the locutory and calefactory chairs, and the calefactory benches
- Converted all of the short tables and benches in the refectory to selectable objects (so SIT now works)
- Converted the choir stalls to enterable to allow ENTER action; created custom $vENTER call to handle it
- Implemented the verb action for GET OFF (GETOFF)
- Implemented the verb action for STAND (maps to EXIT for STAND or STAND UP, ENTER for STAND ON)
- Finished new animation controls for Constantin (NR)
- 
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Changelog 2014-01-13

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CHANGELOG
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Week of 2014-01-13:
- Created the action code for the EXIT verb (actionExit)
- Implemented code to put the player in bed, and to get the player out of bed
- Created new verb mappings for entering and exiting the bed
- Created a new keymap for the bed & chairs
- Began to implement code to SIT the player in a chair, and to get up from the chair
- Explored tweaking Cecilia animations for Act I
- Began implementing new animation controls for Constantin (NR)

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Changelog 2014-01-06

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CHANGELOG
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Week of 2014-01-06:
- Implemented a GET IN (mapping to ENTER) and PUT IN (mapping to PUTON) feature for all beds
- Added info and credits for the splash screen artwork (Triumph of Death) to the HELP files
- Added FIRE as a noun (floating) in the calefactory
- N.R.: Finished all new animation controls for Ignatius
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