January was a very busy month for the game, and I feel like we’ve made some great progress on a number of fronts. I think part of the reason is that we had set a goal for ourselves: try as hard as we could to get most of the work for Act I finished by January 29th, the date of the first Utah Indie Gamers night of 2009, so we could show it off in public. Setting goals can be useful for getting people focused on particular tasks, and it’s probably a good way to work even when those goals aren’t met.
Which is a good thing, because we didn’t meet that goal.
Which itself is probably a good thing, because I wouldn’t have been [More...] Read the rest