Most of today’s graphical adventure games eschew text input and output for more streamlined, symbolic interfaces and visual feedback. The typical IF game is somewhat unique these days in that it relies entirely on text for both purposes. There are advantages and disadvantages to each interface type, but what I want to know is, could a hybrid IF-like interface work in a 3D graphical game?
Rather than going into the why, I thought I’d discuss the what, so at least you’ll have an idea what I’m talking about and how it might work. Cue the screen shot.
This is a shot of the kitchen, which is still a work in progress. The cupboard is to the left, a table is straight ahead, and a locked [More...] Read the rest