Text Adventuring, MMO-Style

Coyote and Scorpia beat me to it, but apparently a group is interested in bringing the Zork universe into the MMO realm, as reported on Ars Technica. It’s to be called Legends of Zork and published by Jolt Online Gaming, a group headquartered in Dublin. There isn’t a whole lot of information available yet, though.

From the press release:

“LegendsofZork.com will provide online gamers with a persistent online adventure, playable from any Internet browser. Players take up the role of a recently laid-off salesman and part-time loot-gatherer, as he explores the Great Underground Empire. Designed to provide gamers with a casual MMO game they can play on their laptop, desktop or Apple iPhone (in school, work or on the bus), there’s nothing to download, just go to www.legendsofzork.com.”

I have to say I’m not completely surprised, given some of the recent advances in browser-based IF and multiplayer IF. Of course, there is Guncho, a multiplayer IF system based on Inform 7, which was released not too long ago and has received some nice attention, although I haven’t spent much time with it. But multiplayer IF is also not exactly a new concept — it just hasn’t been done much.

Most people will think immediately of MUDs and so forth, which is entirely appropriate as a precursor to multiplayer IF but which I’m not sure I would necessarily classify as IF. And others have approached it in the past, notably Mike Rozak, who has both written about multiplayer IF theory and put his money where his mouth is with his graphical multiplayer IF-like system called CircumReality. Interestingly, Home of the Underdogs lists a couple of games under the heading of “Interactive Fiction Multiplayer Titles”, but I wouldn’t exactly classify them as such (both of them, Fallthru from 1989 and Zyll from 1984, are really just text-based RPG games).

Still, I can’t say I’ve seen anything yet that I would point at and say “Now that’s multiplayer IF”, at least not until Guncho came around.

It will be interesting to see how they implement this, and I’m not really sure how it will go. It’s also not clear if this will be free to play, or if they have some sort of business model for it. I do think there is a potential niche market for multiplayer IF, but I imagine those kinds of games and scenarios would be especially tricky to construct. I’ll be keeping my eyes out for this.

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  1. gnome
    Posted January 15, 2009 at 11:56 AM | Permalink

    Most intriguing, I must admit, though not necessarily for the choice of name. Don’t think any of the original team had anything to do with the thing. The multiplier bit is what I also find interesting.

    Now, to check out Guncho.

  2. Andrew Plotkin
    Posted January 15, 2009 at 3:10 PM | Permalink

    It looks cute, and I look forward to trying it. But I see no reason to believe that this is *IF*, multiplayer or otherwise. Not as we use the term.

    The blog post / press release describes the game straightforwardly as a casual MMO-RPG. Monsters, skills, and loot. They don’t say what the format will be, but it’s certainly not all-text — the forum has some posts about the artists.

    As several people have already said: think Kingdom of Loathing, not Guncho. If there’s a multiplayer element in the game, it will be CRPG-style.

  3. georgeolivergo
    Posted January 15, 2009 at 9:11 PM | Permalink

    Yeah, this looks to be firmly in the persistent browser-based game camp; not that this couldn’t be a fruitful medium for the IF genre, that is. I wonder what a real ‘casual’ IF MMO would look like. Something like a cross between those episodic short short stories and a play-by-email game?

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