Yearly Archives: 2009

XYZZY Awards Rescheduled

Due to a last-minute scheduling conflict, the XYZZY awards ceremony is being rescheduled for Saturday, March 28th at 3PM EDT. Same location, on ifMUD (http://ifmud.port4000.com), which itself is a fun experience. Come check it out if you’re interested to hear about some of the best IF of the past year.

Be the first to like.
Enjoyed this article? Subscribe to The Monk's Brew RSS feed.

[More...] Read the rest

Posted in Uncategorized | Leave a comment

XYZZY Awards Tomorrow


Just a quick reminder that this year’s XYZZY Awards for interactive fiction will be announced tomorrow, Saturday, March 14th, at 3:00 PM Eastern time. As usual, the format will be a gathering on ifMUD (http://ifmud.port4000.com), so head on over and get yourself an account if you don’t have one already.

Come drop by and enjoy the ceremonies!

More info about the XYZZY’s can be found here.

UPDATE: The awards ceremony will be rescheduled…at a date to be determined. Check the XYZZY site for further information.

Be the first to like.
Enjoyed this article? Subscribe to The Monk's Brew RSS feed.

[More...] Read the rest

Posted in interactive fiction | Leave a comment

Gaming on the iPhone: Natural Selection In Real-Time

It all started with a link. It always does.

I can’t even remember now where I first saw the link, but I was easily drawn in by the shiny little object: “Mystery House”, the 1980 aventure game by Ken and Roberta Williams of On-Line Systems (later Sierra On-Line, later later Sierra), had been ported to the iPhone by Artsiness (Josef W. Wankerl), in all of its original white-on-black lineart glory. This is the game that GamePro tagged the 51st Most Important Video Game of All Time — nine spots after E.T. The Extra Terrestrial, although I guess that’s fair since it wasn’t the list of Best Video Games of All Time.

My first thought was, How cool. What a sweet idea, even if today’s [More...] Read the rest

Posted in adventure games, indie game business | 9 Responses

Anticipation 1

A couple of indie games that have been in development for some time are nearing completion. I’m jealous. I’ve also really been looking forward to both, so I’m also very happy.

I’ll talk about one of them later, but one I’d like to mention now is The Path, a game by Tale of Tales. I’ve discussed this title briefly in the past, but I’ve been following it for quite a while. These are the folks that made The Graveyard, the art title about an old woman in a cemetery that generated a lot of discussion on the tubes about games as art, and challenged people’s assumptions about what technically constitutes a “game.”

From what I’ve seen so far it appears likely that [More...] Read the rest

Posted in games as art, indie games | 1 Response

(Indie) Business is Business

Generally speaking, this is a good time to be an indie game developer. There are scores of inexpensive development tools and environments to choose from, many potential opportunities and channels for marketing and sales, and a number of great online communities for discussion and support. It’s tough to make it as a full-time job, though. A few individuals or groups have done consistently well over the years, and of course there are the recent stories like Braid making everyone drool over the possibility of big-time success even for small developer groups. But for the most part, it’s incredibly tough to find that sweet spot of just enough critical and financial success.

Take the story of Mousechief’s Dangerous High School Girls in Trouble, for instance. [More...] Read the rest

Posted in indie game business, indie games | 2 Responses