May is shaping up to be one of the better months for Vespers.
I’ve talked for years about eventually reaching a point in development where I could submit the game to an indie game competition such as IndieCade, particularly one that would accept works-in-progress. However, each time, year after year, the deadlines came and went without ever quite getting there.
The goal, as always, has been to finish development up to a truly playable version that would allow people to play through the end of Act I, which ends with a short cutscene acknowledging the first significant dramatic event of the game, which then sets the stage for the remaining four Acts. Getting all of the different components of Act I put together, [More...] Read the rest
The St. Medard Window in the Church (click to enlarge)
“The snow flies against the glass, but refuses to stick. Medard stands tall, with an eagle’s outstretched
wings above him.”
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Time for another pseudo-quick update.
I know it’s been a long road so far with this game, a lot longer than I planned. It’s amazing how much the computer gaming world has changed since I started this thing — back then, there were no iPhones or iPads, and most gaming was either on desktops or consoles. Now, the game industry has shifted dramatically toward mobile devices, just like a lot of other industries. I sometimes wonder how many people still use their desktops for gaming. Nevertheless, this game needs to be done and put out there, and it’s about time I did something about that.
So as I mentioned in my last post, I managed to get over a pretty large hump at the [More...] Read the rest
Oh right, the game thing. Almost forgot about that.
Well now that you mention it, yes, as a matter of fact it is definitely on. For a while there it didn’t seem like it, but if you ask me why that was, I’m not sure I could give you a great answer.
2012 started strong, but March never seems to be a good month, and apparently I have problems getting past it. Last year, it was a combination of things, but I think the biggest reason is that I just had too many things to do in life and not enough hours in the day to do them. On top of that, I had run into a real road block in development, the kind that [More...] Read the rest