Changelog 2014-04-28


One week period leading up to 2014-04-28:

– Continued reorganizing code to account for Act 2 material
– Created new game object (objGame) to handle some game initialization routines, variable initialization, and Act setups
– Reorganized the NPC startup and spawn routines to account for Act 2
– Moved setup routines from doScene() into objGame and AIPlayer for better organization
– Began introducing changes to the Church items for Act 2 with code reorganization
– Reorganized Acts to include 1.5 (1st cutscene), 2.5 (2nd cutscene), and 4.25/4.5/4.75 for the three stages of Act 4
– Working on adding new version of biteMatteo with collision box (NR)
– Began work on fourth devil arm (NR)

Be the first to like.
Enjoyed this article? Subscribe to The Monk's Brew RSS feed.

This entry was posted in Vespers. Bookmark the permalink. Post a comment or leave a trackback: Trackback URL.

Post a Comment

Your email is never published nor shared. Required fields are marked *

You may use these HTML tags and attributes <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong>


Subscribe without commenting