As I cram for tomorrow’s combined Indiecade/Utah Indie Gamers Night deadlines, another looms close on the horizon. The deadline for submissions to the Austin Game Developers Conference, or AGDC, is coming up in a little over a week. This is not a deadline for game submissions, but rather submissions for lectures, classes, or panel discussions.
I went to last year’s conference and had a great time. It’s much smaller than the main GDC in San Francisco, but there’s a lot of great activity and opportunities to meet and talk with people. While GDC is probably overwhelming, AGDC is considerably more welcoming and relaxed (and less expensive). I’m planning on going again this year, and depending on when the IGF Showcase deadline is, perhaps submitting a demo of Vespers.
But one thing I thought about doing for last year’s conference, and am now planning on submitting for this year’s go-around, is a talk or discussion on interactive fiction, and what the commercial game industry might learn from it. Although my thoughts on the subject are not very concrete or coherent yet, I still believe strongly that the relatively older genre of IF, having been through decades of production, experimentation, and iteration, has a surprising amount to offer to commercial game designers and developers.
I know last September there were a couple of people that were interested in this idea to some extent, and perhaps it would be more interesting as a panel discussion than as a lecture. So as I think about this idea some more and start to formulate an abstract for submission, I’d like to know if others out there, who are planning on (or considering) going to AGDC this year, would be interested in participating in a discussion like this. It might be fun.
In any case, back to the grind. Lots of good stuff implemented, but still so much more left to do…
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