« Game Design Docs II

Vespers Map Act 5

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One Comment

  1. Posted April 1, 2010 at 12:45 PM | Permalink

    Correct — actually, there are three forms: the AIPlayer object, the StaticShape object (for the inventory object), and the ShapeBaseImage object (for the mounted image displayed in the HUD as above).

    Basically, when she is picked up, I hide the AIPlayer object, mount the ShapeBaseImage object to the player, and activate the StaticShape as an inventory object. When she is dropped, I just do the reverse, but I also have to move the AIPlayer object to the correct new position before un-hiding her.

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