Summary
Back into the swing of things this past week. My entire focus has been on the Church items, a set of 11 items that change over time during the game, sometimes based on the player’s actions. Some of these items change by a quick swap of textures; others require complete changes of models and textures. In some cases, these are associated with other changes as well, such as to lighting or position. Up until now, I’ve only had to implement the base objects for Act 1, but now that I’ve moved beyond to Act 2, it was time for better organization. So I finally created an Excel file to track the various changes over time (model, texture, other things), which I can then implement [More...] Read the rest